01 — 3D Visualization & Marketing Animation
Bloc Digital
Crane Aerodynamics — Product Showcase
Farnborough International Airshow
Led the layout, previs, and visual direction for a product showcase for the Farnborough International Airshow, using 3ds Max and Corona Renderer to develop 3D visuals and animation synced to music and voice-over. Worked directly with the client to address feedback, refine the presentation, and incorporate new visual concepts throughout production. Integrated the client's technical product data into cinematic 3D sequences designed to make their aerospace, defense, and space products stand out in a highly competitive showroom environment. After establishing the initial visual direction, I delegated sequences to other artists, provided creative direction, and collaborated with the motion designer to ensure the VFX and motion graphics aligned with the client's brand.
BigBear.ai — Software Showcase
Collaborated with another 3D artist to develop the previs and visual direction for a product showcase based on a client script and recorded briefing. Developed an abstract data-driven simulation in 3ds Max and Corona Renderer to visually communicate the capabilities of a multifaceted software platform and demonstrate how it gathers and processes information within a digital environment. Worked closely with the motion designer to integrate live software UI demonstrations with the 3D visuals, creating a cohesive presentation between the client's actual interface and the conceptual visualization. Delivered the project under a tight production schedule while adapting the visual approach to effectively communicate complex software capabilities.
Terma — Star Tracker Product Visualization
Created the 3D space environment and satellite scenes for a product visualization of Terma's Star Tracker technology using 3ds Max and Corona Renderer, establishing the initial lighting and compositing setup for the project. Developed the environment as a flexible template that allowed another artist to efficiently integrate Terma's product into multiple shots. Collaborated with the motion graphics team on sequences combining 3D animation, motion graphics, and visual effects while accommodating client revisions late in the production process. The space environment was ultimately adopted by the company as a reusable template for future satellite projects.
02 — Forensic & Litigation Animation
Motion Lit
Accident Reconstruction — 3D Litigation Visualization
Created a factual 3D accident reconstruction using Maya and V-Ray, based on the official police report, documented time and date, map location, and the vehicles involved in the incident. Reconstructed the scene, lighting, camera perspectives, and vehicle positions to accurately visualize the reported sequence of events, including modifying vehicle geometry to match the documented damage. Developed the animation and camera work from the perspective of the involved parties while using a combination of 3D and 2D composited effects to maintain a fast and cost-efficient production workflow. The resulting visualization was used as part of the litigation process and supported a case that was ultimately settled in the client's favor.
Medical Procedure — Litigation Visualization
Created a medically accurate 3D visualization of a surgical procedure for use in litigation, researching the relevant anatomy, injuries, and medical procedure to accurately represent the case. Reconstructed fractured bones to match the patient's X-rays and recreated the surgical tools documented in the medical report, including modeling specialized equipment from reference images when accurate 3D assets were unavailable. Animated the procedure using the actual medical techniques and equipment described in the case documentation, prioritizing factual accuracy over artistic interpretation. The project required extensive research and attention to detail to ensure the visualization accurately represented the patient's injuries and the procedure performed to treat them.